We are the Pepsi generation. The concepts and ideology of socialism are alien to us, because we live in a free country, where we are free to do whatever we want, without fear of subsequently ruining our health in the mines of Siberia, or finding ourselves face to face with a firing squad. We learn about the history of the power that gave birth to us from historical works, films, programs, stories of gray-haired relatives and. computer games. Moreover, the cranberry tincture of the latter has a beneficial effect on the growing creators of democracy, almost instilling in them that children in the USSR were born wearing earflaps and with an innate craving for alcohol. The Valenko-balalaika approach to the past of the once great state was presented to us in the form of numerous shooters and RTS, but the pro-American game industry did not bother to produce stealth action games about the “Evil Empire” until now. Therefore, for inspection Cold War ("Cold War: Stay Alive", through efforts"Akella") had to be approached with special attention.
. you won’t believe it, but the desire to travel to the Czech Republic and communicate with developers from Mindware Studios through the AK-74 arose even at the stage of getting acquainted with the demo version of the game. More precisely, when watching the intro video, from which the viewer learns that computer displays in the USSR in the 1980s were called “MONITOR”, and young female hackers hacked top-secret databases with a couple of strokes on the keyboard. Further, more. It turns out that domestic engineers were working hard on the side by designing bakery machines that, with the wave of a coin, would give the buyer fresh baked goods, and elite special forces guarding especially important facilities sighed meaningfully and asked for a fresh portion of vodka.
And an American journalist bothered to get into this semi-mythical kingdom-state Matthew Carter. A typical American journalist, with a strong, well-built body and trained in all the intricacies of using firearms. However, the foreign scribbler came to rainy Moscow for a reason, but on business. The borzopist’s task couldn’t be simpler — to eavesdrop on a secret conversation between Monsieur Gorbachev and KGB agents, the venue of which is reserved in the Mausoleum, right next to Ilyich’s sarcophagus. However, Mr. Carter did not have an easy ride. The arrival of the unwanted correspondent was detected by the head of the special services, Comrade Barinsky, whose instructions to capture the spying journalist were carried out immediately. This is how the would-be eavesdropper became acquainted with the metal bars of the solitary cell.
Actually, from this second the strong, slottiocasino.co.uk well-built body of Matthew Carter comes under the control of the player. It is worth noting that the developers did not skimp on the landfills for the protagonist (which cannot be said about the other inhabitants Cold War): shiny textures, prominent muscles, believable animation (although there were some mistakes here — for some reason the main character flatly refuses to walk straight, comically stretching his neck when moving). This is perhaps the only thing that the creators of the visual component of the game can be proud of — the engine Splinter Cell: Pandora Tomorrow has been out of fashion for a long time.
So, the plot and graphics are a waste (or almost, in relation to the latter). What do we have left?? Yeah, gameplay. In this regard, creation is doing well Mindware Studios things are a little better.
It just so happens that the canons of stealth action are one of the most unshakable in CI. You can kick for a long time and deliciously Cold War for shamelessly borrowing ideas Splinter Cell, Metal Gear Solid, Hitman, but we won’t do this, because the genre has frozen, and it’s extremely difficult to implement something new in it, and certainly not within the capabilities of a small studio. And yet some successful features have gained the right to life. Of course, the most popular gadget (the number of special devices is about 30 pieces) in the game is a unique camera equipped with an X-ray vision mode. By activating the device, the duration of which, by the way, is limited, a US citizen gets the opportunity to look through walls, calculating in advance the location of lurking adversaries. Further actions do not sparkle with originality. Enemies can be stunned with a punch to the back of the neck, interrogated by squeezing the airways, or simply killed with a well-aimed shot to the head and a not-so-well-aimed burst to the body.
The process of eliminating opponents is carried out not only with the help of demolished weapons, but also with the help of man-made crossbows. As the game progresses, the main character learns how to make rag mufflers, ether bombs, a distracting alarm clock and other garbage items, proudly announced in the press release phrase. In fact, as you probably already guessed, these homemade “toys” are used extremely rarely. And why, if you can always get your trusty Kalashnikoff assault rifle and effortlessly shoot a squad of special agents. The resilience of the magician of the pen is simply amazing. Of course, Matthew is unlikely to be able to oppose anything to a party of three AKs, but will he allow this trio to perform?? I think not. The only thing that saves the passage from a high-speed race is the excessive slowness of the character. Even in fast mode, the hero does not run, but rather moves with a sports jog.
An artificial idiot also contributes to a quick trip to the sights of the Soviet Union. There are only three types of combat “comrades”: ordinary police officers, special forces and Barinsky’s agents. Despite the general stupidity of silicon dummies, there are still differences between them. In firepower. And so, typical Russians, as the Western world has long imagined them, are drawn to bottles of intoxicating liquid, cigarettes, made alarm clocks, for a long time stupidly studying the subject of non-stop rattling. Cold War also features cheating enemy respawns, which are often behind the journalist’s back.
Final comments: Balalaika splint. Shameless borrowing of other people’s ideas and their implementation that is far from amazing. And at the same time Cold War manages to be not the worst representative of the galaxy of stealth actions — Stolen And Pilot Dawn much more mediocre.
Gameplay: Typical for the genre. All this has already been seen more than once.
Graphics: The aged engine is working at full capacity. Which, however, does not stop me from calling the visuals mediocre.
Sound: On the positive side — good voice acting for AI characters, especially in localization.
For how long?: For many, the first levels of the game will also be the last.
Добавить комментарий